The confirmed risk/reward loop
The developer describes a syringe system for gaining abilities and mutations, with permanent damage, disease, and physical deformation risks. Steam lists named injector effects such as dash, rage, night vision, double jump, and extra health, alongside unknown injectors.
A cautious team protocol
- Call out the injector before using it and record the current health/status state.
- Use a known effect when the team has a clear reason for needing it; treat an unlabeled effect as an experiment, not a guaranteed upgrade.
- Keep route markings and retreat resources ready before making a risky injection.
The three steps above are editorial advice based on the published risk description, not an official build order. Exact effects and cures need to be verified in the current game build.
Do mutations make a permanent build?
Public sources confirm that permanent consequences are part of the concept, but they do not provide a complete mutation tree or reset system. Until that information is tested, avoid promising that a particular mutation is always optimal.
Sources checked
- Tektonic Interactive official page Syringe system, abilities, mutations, disease, and deformation risks.
- Steam store page Named and unknown injector examples.