Confirmed resource loop

Steam describes scarce resources including scrap metal and frayed wires. After defeating creatures, players can harvest remains such as bones, armor, flesh, and organs. The developer describes crafting weapons and gear from harvested creature parts.

Traps are part of the system

The Steam page says players can find traps or craft their own, place them in corridors, and let the maze do the work. That makes trap placement a navigation and retreat decision as much as a damage decision.

What we are not claiming yet

There is not enough public, cross-checked material for a reliable list of every recipe, exact ingredient count, or best crafting order. If a page claims a full recipe table before the Early Access build is playable, check whether it cites an in-game screenshot or a developer source. We will add recipes only after testing or a traceable source.

First-run advice

  • Record the source of every recipe instead of trusting a copied list.
  • Reserve basic materials for a return route until the team understands the current build.
  • Use a trap where it buys time to retreat, not directly beside the only path forward.

Sources checked

  1. Steam store page Scarce resources, harvested creature parts, traps, and crafting description.
  2. Tektonic Interactive official page Official combat and crafting overview.