Detection is part of the problem

The official page says the creatures are sensitive to sound and scent, while Steam describes enemies that hunt the player through a shifting maze. That makes the voice system, traps, retreat routes, and team spacing connected decisions rather than separate mechanics.

Trash eater patch-note interaction

The Steam Community Hub’s demo update says the crocodile-like trash eater creature explodes if fed dynamite, grenades, or similar items, and also mentions recipe corrections. This is a quoted patch-note fact about a particular demo update; verify the current build before treating it as a universal combat solution.

Low-risk survival habits

  • Keep a marked retreat route before testing a loud weapon or trap.
  • Use short callouts in proximity chat because the official design says enemies can hear players.
  • Harvest defeated creatures only when the route is safe enough to return.
  • Record the build number when an enemy behaves differently after an update.

Sources checked

  1. Tektonic Interactive official page Sound/scent-sensitive creatures and official survival framing.
  2. Steam Community Hub Trash eater interaction and demo patch notes.